How to Switch Paths in Okishima:1336 (Ronin and Shogun)
Yes — Okishima:1336 lets you switch freely between the Ronin and Shogun paths. What each role does, and what switching changes about your playthrough.
Quick answer
Yes. In Okishima:1336 you pick a path as a Ronin or a Shogun, and you can switch freely between the two whenever you want. Changing sides is a core feature of the game, not a one-time decision at character creation.
- Ronin play as the outlaws: they rob, steal money, and earn bounties by killing NPCs and other players.
- The Shogunate play as the law: they hunt Ronin, arrest them, and take their bounties and money.
- Both paths share the same island and the same core activities — switching changes your role in the world, not the world itself.
Okishima:1336 is built around two opposing paths, and moving between them is part of the game's core pitch: choose your path as a Ronin or Shogun, switching freely between both. In practice, that means the side you start on is a starting point, not a commitment — you can play the outlaw for an evening, then flip to the law whenever you feel like a different angle on the same island.
One honest caveat, since this page is about how to switch: the public descriptions confirm the freedom itself, but they do not spell out the exact control or menu that performs the switch, and they do not document timing limits or costs around changing sides. So treat this as the answer to the real question — can you switch, and how freely? Yes, freely — rather than a button-by-button walkthrough.
The two paths: outlaws versus the law
The easiest way to picture the setup is a cops-and-robbers arrangement, in the spirit of Roblox games like Jailbreak or Mad City. Ronin are the robbers: they rob, steal money, and build up bounties by killing NPCs and other players around the map. The Shogunate are the cops: they patrol for outlaws, hunt Ronin down, arrest them, and pocket their bounties and money.
That opposition is exactly what makes switching meaningful. Every bounty a Ronin earns is a payday waiting on the Shogunate's side of the board, and every arrest a Shogun makes is one less outlaw stacking money. You are not picking between two factions that ignore each other — you are choosing a side of the same ongoing chase.
Ronin vs. Shogun at a glance
| Path | Plays like | What you do |
|---|---|---|
| Ronin | The robbers | Rob and steal money; earn bounties by killing NPCs and other players |
| Shogun (the Shogunate) | The cops | Hunt Ronin, arrest them, and take their bounties and money |
What switching changes — and what it does not
Changing paths does not move you to a separate world or a different activity list. The same island serves both sides, and the game's core activities — raiding villages, robbing homes, executing fortress heists, hunting bounties, battling Oni, and dueling other players — are on the table for players on either path.
What changes is your role in all of it. As a Ronin, the hunting and the arrests are things that happen to you; as a Shogun, you are the one applying that pressure. If you have spent an evening robbing homes and stacking a bounty, switching to the Shogunate puts you on the other side of the same loop: the bounties out there become yours to claim instead of yours to carry.
Picking your starting side
Because switching is free, the Ronin-or-Shogun question is less about a permanent identity and more about where you want to begin. Pick Ronin if the outlaw loop appeals: robbing, stealing money, and earning bounties by taking down NPCs and players. Pick Shogun if you would rather be the enforcement: tracking down wanted players, making arrests, and confiscating what they have earned. Whichever you try first, the other path stays open — that is the whole point of the free switching.
For a deeper side-by-side of the two roles, see the Ronin vs. Shogun comparison; the Ronin guide and the Shogun guide each cover one path in detail. If the bounty system is what draws you to the Ronin side, the bounty hunting guide breaks it down, and new players can get the broader picture in the beginner guide.
Related Guides
Ronin Path: Crimes & Bounty
Play the outlaw side: rob banks and homes, steal money from players, and grow a bounty the Shogunate will hunt.
Shogun Path: Law & Bounties
Join the Shogunate: hunt wanted Ronin, enforce the island's laws, and claim bounties by taking outlaws down.
Bounty Hunting: How It Works
Understand how bounties grow on Ronin players, how Shogunate players hunt them, and what you earn for claiming one.