Okishima 1336 Ronin Guide: What the Ronin Path Lets You Do vs Shogun
Picking Ronin in Okishima 1336 makes you the outlaw side: rob banks, steal money and earn bounty while the Shogunate hunts you. Here's how the Ronin path differs from Shogun.
Quick answer
Picking Ronin makes you the outlaw side of Okishima:1336 — the robbers in a cops-and-robbers setup — while the Shogun path, the Shogunate, is the cops. The pick is yours to make, and you can switch freely between both paths.
- As a Ronin you rob banks, steal money and earn bounty by killing NPCs and players around the map
- The Shogunate hunts wanted Ronin, enforces laws, and arrests them to take their bounties and money
- You choose a side on the starter screen
Okishima:1336's official description confirms the frame: you choose your path as a Ronin or Shogun and can switch freely between both. The roles those two sides play come from the game's developers, who described the setup before release as a cops-and-robbers system in the vein of Jailbreak or Mad City. This guide walks through what picking Ronin actually gives you to do, and where the Shogun path differs.
How you pick Ronin
The starter screen presents both factions side by side: the Shogunate, the game's cops, and the Ronin, its robbers. In a pre-release walkthrough the narrator simply selects Ronin from that screen, and the devs' description backs the same freedom — you can pick whatever you want to be. The pick is a side, not a build: it drops you into an honor-and-hierarchy struggle between the two factions.
Character creation sits around the same choice. The game offers three character slots, and on the pre-release build the narrator noted the Ronin pick itself made no difference right now — no stat swing for one side over the other. Height is what carries weight at creation: shorter characters are faster but have less range, while taller characters are slower but reach further. The character customization guide goes deeper on setting your character up.
What the Ronin path lets you do
Ronin is the outlaw side, and its gameplay is built around taking what belongs to other people. Per the developers' description, Ronin can rob banks and steal money, and killing NPCs and people around the map earns you bounty. That bounty is double-edged: it marks your notoriety, and it is exactly what the Shogunate hunts — when the cops catch you, they arrest you and take your bounties and money.
The pre-release walkthrough sketched the fuller outlaw fantasy: setting buildings on fire, robbing people, killing people, earning a bounty and becoming renowned in the land. The narrator hedged that list himself, saying he was not sure it would all make it to release and calling it what players are expected to be able to do — so treat it as the announced plan for the path rather than a confirmed feature list.
Progression runs through the same money. As the devs describe it, you get stronger by fighting other players or killing bandits: those fights pay out money, money buys gear, and gear makes you stronger. As a Ronin, the loop has a twist — the cash and bounty you build up are precisely what the Shogunate strips from the Ronin they catch. The combat guide covers the fighting side, and the bounty hunting guide digs into bounty work.
Ronin vs Shogun: how the paths differ
The two paths are designed as opposites inside one shared island. The official page confirms the structure — two paths with free switching — while the role split below comes from the developers' pre-release description of the intended dynamic.
Comparison
| Aspect | Ronin | Shogun (Shogunate) |
|---|---|---|
| Your side of the law | The robbers — the outlaw side | The cops — the Shogunate, keepers of the law |
| What you do | Rob banks, steal money, and earn bounty by killing NPCs and players around the map | Hunt Ronin down, enforce laws, and arrest outlaws |
| Money and bounty | Build it up — and lose it if the Shogunate catches you | Take bounties and money from the Ronin you catch |
On the Shogun side, the loop is the mirror image: you are the law, and the wanted Ronin are your prey — hunting them down pays out with their bounties and money. The Shogun guide covers that side on its own, and the Ronin vs Shogun comparison weighs the two paths against each other directly.
What both paths share
The official description frames the island's activities as shared rather than locked to one side: after choosing a path you can raid villages, rob homes, execute fortress heists, hunt bounties, battle Oni, and duel other players. None of these are marked as exclusive to Ronin or Shogun, so the open world itself is common ground and path choice decides which role you play inside it. The things-to-do guide runs through the full activity list.
Switching paths later
The pick isn't permanent. The official description says you choose your path as a Ronin or Shogun and can switch freely between both, and the benefit is getting to approach the island from a different perspective whenever you want. In practice that means outlaw tonight, law enforcement tomorrow, same island. The how-to-switch-paths guide covers how the change works, and if you're new to the island altogether, the beginner guide is the better first stop.
Related Guides
Bounty Hunting: How It Works
Understand how bounties grow on Ronin players, how Shogunate players hunt them, and what you earn for claiming one.
Shogun Path: Law & Bounties
Join the Shogunate: hunt wanted Ronin, enforce the island's laws, and claim bounties by taking outlaws down.
Things to Do: All Activities
See all seven confirmed activities, from village raids and robberies to Oni battles, duels and exploring the island.
How to Switch Paths
Switch between Ronin and Shogun whenever you want, and see what switching keeps or changes about your progress.