Okishima:1336 Things to Do: Every Activity and What It Involves
The seven confirmed activities in Okishima:1336 — raids, robberies, fortress heists, bounty hunting, Oni battles, duels and exploring — and how the Ronin and Shogun paths change them.
Quick answer
Okishima:1336 has seven confirmed open-world activities, and you can take on any of them as a Ronin or a Shogun — switching between the two paths is free at any time.
- Raiding villages
- Robbing homes
- Executing fortress heists
- Hunting bounties
- Battling Oni
- Dueling other players
- Exploring the island
Okishima:1336 is a physics-driven open-world samurai RPG on Roblox, and this activity menu comes straight from the developer's official game description, so it is confirmed content rather than rumor. What the first session really teaches you is not the list itself but how the options interlock: the theft jobs feed the bounty system, the bounty system feeds the Shogunate, and nearly every form of fighting feeds your wallet. If you are still finding your footing, start with the beginner guide, then use this page to plan what to do next.
Ronin or Shogun: two sides of the same island
Every activity is shaped by the path you pick, and the game is built like a cops-and-robbers setup: Ronin are the robbers, Shogunate are the cops. The table below shows what each side does and where its rewards come from.
Comparison
| Path | Plays like | What you do | Where rewards come from |
|---|---|---|---|
| Ronin | The robbers | Rob banks and people, steal money, kill NPCs and players to gain bounties, earn renown | Stolen money and the bounties your kills generate |
| Shogun | The cops | Hunt Ronin, enforce laws, arrest players | The bounties and money taken from the Ronin you catch |
The key detail is that nothing locks you in. You choose a path as Ronin or Shogun and can switch freely between both at any time to approach the island from a different perspective — and that freedom holds even in the middle of an activity, during raids, heists, or Oni fights. For a deeper breakdown of the two roles, see the Ronin vs Shogun comparison; the path-switching guide covers how to change sides, and there are dedicated Ronin and Shogun guides as well.
The crime jobs: villages, homes, and fortresses
Three of the confirmed activities are theft targets: raiding villages, robbing homes, and executing fortress heists. On the Ronin side the thieving extends further — robbing banks, stealing money, and robbing people directly are all part of the robbers' toolkit. Violence is woven into the same loop, because killing NPCs and players is what generates your bounty, and your bounty is exactly what makes Shogunate players come looking for you. One action the pre-release footage teased, setting buildings on fire, was explicitly not confirmed for release, so treat it as a maybe rather than a plan.
Bounty hunting
Bounty hunting is its own confirmed activity, and it works because the other side keeps producing the supply. Ronin gain bounties by killing NPCs and players around the map; Shogunate then hunt those Ronin down, arrest them, and take their bounties and money. That makes bounty hunting the clearest example of the two paths feeding each other: Ronin crime is literally the Shogunate's income. The bounty hunting guide breaks the activity down in detail.
Oni battles
Battling Oni is also on the official list — a fearsome open-world challenge you can go pick a fight with as you explore the island. Your path does not wall the fights off, either: the freedom to switch between Ronin and Shogun applies during Oni fights just as it does during raids and heists.
Dueling other players
Dueling other players is its own listed activity, and it doubles as an income source: the game's described progression method is fighting other players or killing bandits, both of which pay money that you turn into gear. On the Ronin side there is an extra edge — the same player kills that pay you also generate your bounty, which Shogunate players can claim by hunting you down. For how the fighting itself works, the combat guide is the place to start.
Exploring the island
Not every activity is a fight. Exploration makes the official list in its own right: a detailed Japanese island with realistic environments and atmospheric effects, presented as a place to forge your own path through the world. Roaming, scenery and self-set objectives are treated as real content here, not a detour from the important stuff.
What the activities earn you
The through-line connecting almost everything above is money. Fight other players or kill bandits and you earn it, spend it on gear, and gear makes you stronger — that is the game's described progression method, in a game that is otherwise described as not strictly progression-based. Each path adds its own rewards on top: Ronin can build renown in the land alongside their stolen cash, while Shogunate convert arrests into the bounties and money of the players they catch. Because progression is not strict, that money-and-gear loop is a way to get stronger, not a mandatory ladder you must climb before touching the rest of the island.
Long-term goals: talent trees and Keshin Arts
If you want something to chase once the basic loop feels familiar, look at the move systems. Combat moves are organized into talent trees — Crimson Stance was one shown before release. Exactly how players learn the tree moves is not confirmed yet; the pre-release look at the game suggested trainers around the map, but that was the creator's own assumption rather than a confirmed system. Keshin Arts are the clearer long-term target: a separate set of especially powerful moves you get by fighting a difficult boss, with one picked — or a chance at picking one — after the fight.
Before you head out
If you like starting stocked up, check the Okishima 1336 codes page for a maintained list of active freebies. After that, the island is yours: pick a path, pick an activity, and remember the other side of the law is always one switch away.
Related Guides
Beginner Guide: First Session
Set up your first session: redeem RELEASE, pick a path, roll height and talents, farm bandits, and buy your first gear.
Ronin vs Shogun: Paths Compared
Compare the outlaw Ronin and law-keeping Shogun paths, what each role does, and how freely you can switch between them.
Combat: Swords, Parries & Momentum
Learn how Okishima 1336 combat works: the three swords, stamina rules, parries, grabs and momentum that decide every duel.
Working Codes & Redeem Steps
See which Okishima 1336 codes are currently reported working, what rewards they pay, and how to redeem them from the Codes menu.